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Hathaway. ([personal profile] futurologists) wrote in [community profile] axiology2016-08-29 07:56 pm

EVENT WRITE-UP: BACK TO THE FUTURE

BACK TO THE FUTURE PLOTTING POST

The good news of the week is that recruits are making great progress bug-stomping! The bad news is that they haven't quite gotten all of the bugs. Those left, which is a thankfully very small part of the original population, very suddenly stop eating, stop attacking, and vanish from sight. All is quiet in Oska.

That is, of course, until September 1st. The temporal bugs haven't left, they've just secreted themselves away and into cocoons. And what comes out of those cocoons? Something a whole lot meaner.

When these guys hatch they're going to be loud, angry, and very aggressive. They're much larger now, about the size of a bull, and they're no longer interested in munching on temporal energy. They will instead attack anything they run into on sight, and can only be dissuaded by death or by the sight of another of the evolved bugs. In the event that two of them meet up, they'll immediately fixate on each other. What follows is presumably some sort of mating dance, which cumulates in the two of them gnawing their way out of this dimension. This produces a rift scar that leaves everything in the area a little temporally weird (more of those ghosts from part 1, but with a lot less flickering), until the area heals over in a day or two.

There's one more effect the bugs have: their bites also cause temporal oddities, but localized to the person bitten. It sets in anywhere from 2 to 24 hours after the initial bite, and can last anywhere from two hours to seven days. Characters bitten will find themselves shifting through their own timeline, back into the past already lived, or up into any number of potential futures. There seems to be no rhyme or reason to it: characters may remember their time thus far with ALASTAIR clearly, foggily, or not at all, and might not even be anchored to just one alternative point, but drift between a few of them. If anyone has ever wanted to revisit puberty, now would be a great time for it.

Things will have returned fully to normal one week later, just in time for the next mission dossier to drop. The next mission will kick off on September 15th.

The accompanying event log will go up on September 1st. Please feel free to use this post for planning the next week!

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[personal profile] ex_adept136 2016-08-30 10:00 am (UTC)(link)
Let's see... Younger might be easier with Kaneki, since he'd be inclined to look after a kid. Or try to, at least. He'll be pretty disoriented around here but I think that might be the easier of the two since he wouldn't recognize Gio.
hiddenlights: (Default)

[personal profile] hiddenlights 2016-08-30 10:11 am (UTC)(link)
Let's go with that, then! Kid!Gio should be fun anyway, he's such a little scaredycat.

[personal profile] ex_adept136 2016-08-30 10:13 am (UTC)(link)
That'll play well with Kaneki's protective inclinations. Although I've played off a few DOGS characters, this has been my first game getting to play off of Giovanni, so I'm looking forward to seeing his younger self.
hiddenlights: (Default)

[personal profile] hiddenlights 2016-08-30 10:28 am (UTC)(link)
Alas, there are not many Giovannis around, and he needs more appreciation! But yes, hopefully it should be fun, younger Gio gives some fairly good insight into what older Gio is really about and why he is the way he is, so there's that!

[personal profile] ex_adept136 2016-08-30 10:37 pm (UTC)(link)
He's rather interesting to play off of, so folks are missing out. Insights are always pretty fun, especially after the last interaction they had...not that either would recall all those laughs in the desert.
ofobedience: please do no take (Default)

[personal profile] ofobedience 2016-08-30 10:42 pm (UTC)(link)
I'm glad he's interesting to play with at least! He's such a morose melodramatic character that I always wonder about that, ahaha.And maybe it's just as well neither will remember that, it wasn't exactly his finest moment!

[personal profile] ex_adept136 2016-08-30 11:02 pm (UTC)(link)
He sure is! I think he comes across as being a complicated guy, and your narrative gives some good insight while also making one more curious. The funny-sad thing is that Haise is pretty doomed himself, though they didn't hit upon this. That sense of futility/inevitability seemed like a sort of common thread.

I'm not sure if they'd strike on that one day, but it was interesting to think on in that last thread. Gio loses himself and Haise ceases to be, eventually.
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[personal profile] hiddenlights 2016-08-30 11:15 pm (UTC)(link)
Ah, poor sad doomed characters, my favourite kind! I hope they do get to talking about it at some point further down the line-- it's not something Giovanni is particularly chatty about for obvious reasons (his inferiority complex is bad enough as it is, he's not just going to TELL people that he's worthless and falling apart!) , but that's what character building is for!

[personal profile] ex_adept136 2016-08-31 05:32 am (UTC)(link)
Good taste, gotta say. And that'd be fun, if they get there sometime in the future. I think they're both avoidant with regards to that in their own ways, so it would be interesting to see what developments might put them in a position to talk one day.
ofobedience: please do no take (Default)

[personal profile] ofobedience 2016-09-02 11:36 am (UTC)(link)
It'd definitely be fun, and we shall see! Who knows where the game and character development will lead us eventually, ahaha