EVENT POST
SUMMARY They either heard it in passing or from a public conversation on the network. It's wonderful that the sun of Chantes has risen again, but what's next? Peace between the disgruntled humans and goblins, of course. Dislike peace talks all you want—some attempt has to be made if ALASTAIR is going to pluck you off of this planet.
Five main options in organizing a cease-fire are available to player characters (among your own ideas; if you have thought of something else, please ask about it or suggest it!):
1) Find half-goblin/half-human citizens of Chantes who are not affiliated with the Order of the Chimera. For a quick recap, there are people in Chantes who are neither all goblin or all human, but a mix between both of them. Understandably, they're having a bad time with the tensions between the two races being so high. But there are those who haven't resorted to joining the more aggressive Order that's taken to solving problems by, for example, blocking out the sun.
Rin's Servant Archer ( anti_altruisms) has been investigating the city in the background for quite some time, searching for the presence of these individuals. Any characters would be good for this option!
2) Search for humans or goblins who want peace between the two races and seek their help. There have to be people on both sides of the conflict more willing to put the fighting behind them, now. Maybe the sun has lifted their spirits and their hearts a little. It might still be difficult to find these pacifists, but they're probably out there.
Any characters would be good for this option! Non-human characters to speak to the goblins and human characters to speak to other humans may be especially helpful.
3) Send an envoy/a group of ambassadors to meet with the King and attempt to make some headway. There's some shady news concerning the King, to say the least, and ALASTAIR's last major encounter with the face of Chantes' royalty was beating down their guards and breaking recruits out of their jail. But the King is still the King, and so he must be dealt with for any peace efforts to go far. (Don't be surprised if they may not actually get, uh, very far.)
Characters that are good at holding their ground and able to defend themselves in the case of violence are probably best for this option! Rin—as well as other characters—will likely share the sentiment that they have their work cut out for them here, and they won't be in pleasant company. Additionally, any characters who know the King or are familiar with the castle.
4) Same as option 3, just with Graldia. The leader of the goblin army is another figure ALASTAIR might consider reaching out to.
Like with the King, assertive characters and characters who can defend themselves may be best for this option. Additionally, as with any interaction with goblins, non-humans might add some persuasiveness!
5) Attempt to work for peace with members of the Order of the Chimera. Yet another dangerous group. They're the ones whose leader Michel blotted out the sun in the first place. But as other ALASTAIR members have pointed out, the Order can't really be ignored. In the worst case scenario, another "Michel" will pop up... And it would really, really suck to try and get that sun back again, wouldn't it?
Any characters are good for this option, though they should possibly be able to defend themselves. Characters who know information about the Order (their past meeting, Michel) can contribute here.
WHAT DO I DO? Characters are free to talk to others in groups or individually. If your character would be interested in joining a group, feel free to discuss it in this entry before submitting your questions.
This would be an awful lot of threading, we realize, so we've come up with a solution. You (or your team) will write up a summary of where your character would go and what they would do. An example from a parallel universe: Alice and Bob decide to go question the werewolves, particularly any werewolves who happen to be out and about in the market place. They don't bother being polite or asking if they have a moment to chat. Instead, they yank one into an alley.
"Why do you hate the vampires so much?" Alice asks, unfriendly towards the werewolf. Bob plays good cop, being a little kinder.
"Would you be willing to work towards peace if someone would mediate?" he asks.
Regardless of what answers they get, they'll pop out of the alley and ask a few of the shopkeepers if they've noticed any werewolves who might be vampire sympathizers. They slide over a few coins to make sure they get an answer, and send letters to anyone who would be named asking for their assistance.
For types that might be more difficult to find - Order members or half-goblins - feel free to handwave that your character did some investigating to find them. After you submit the summary in the appropriate subthread below, you'll get a similar reply explaining the results they'd get.
Stay tuned for a very important follow-up network post coming up on the 30th! Please note submissions should be completed by or on the 30th (GMT) by the latest.
Also, a big thanks to defenceless for working with us on this event and their help in writing this up! |
HUMANS OR GOBLINS WHO SEEK PEACE
(Humans)
Aqua will be venturing on her own through the city in search of peacable strangers (as vidya protags are apt to do); the park is perhaps an unexpected location to initiate such talks, being dedicated to the poisoned queen and all, but to her it's as good a place as any.
With the sun out, the fields are more populated than usual with children and accompanying guardians. Some of the younger ones attempt to braid pitiful flower crowns with the wilted lilies, while others are content to romp around playing outdoor games and such.
Aqua will be roped into these activities by the bolder children, and will eventually entertain them with a bit of her subtler, benign spells. (Healing a badly-scraped knee, for one.) This will likely draw the attention of the adults, who will approach her with much caution and perhaps even curiosity. Cue a careful discussion over the nature of her magic—she'll do everything to reassure them she means no harm, and hopefully the kids will vouch for her. Eventually she'll try to segue into the return of the sun, the general state of Chantes, and the safety of the children...
...A few green thumbs are out as well, trying to assess the state of the flowers and determine what they can do to regrow/revive what's been lost. Aqua will speak to them while assisting with a few gardening tasks, to ascertain whether their efforts are more for the sake of the actual lilies, or for the lost queen they symbolize. (Either way she'll try to collect their opinion of peace with the goblinfolk.)
no subject
None of the parents or gardeners are willing to speak up overtly about peace, looking uncomfortable when she breaches the subject. However, they'll admit that the Order has been the greater threat, and that the goblins have visited Odette's memorial just as frequently as they do.
The children are more receptive, and when it's time for them to scatter back home, they'll tell her how cool her magic was and nag her to teach them how to use it until their parents drag them away. Even the meeker ones seem more comfortable with the idea of spells now.
(Humans)
no subject
However, after his spiel, one young teen sticks his finger in mud and draws a dick on his forehead. His mother pretends not to see.
goblins!
no subject
GOBLINS
...she'll also probably end up unconsciously sweet-talking some of them.
no subject
“Three rabbits should do it,” one of them says. “Catch me three rabbits--none of the white ones about town, I mean the brown ones from the field. I think that could really make me come around.”
“And while you’re at it, eight sparrows,” says another. “My daughter’s bird flew away the other day, I think eight sparrows could about make up for it. It’d really open my eyes.”
They don’t really expect her to go through with it, but if she does, they’ll break out into guffaws of laughter and she’ll have them pretty solidly won over. If one human (and her tall bodyguard) is willing to put up with this for them, maybe there’s some hope after all. They’ll be spreading this story to their friends, and for a while anywhere Olivia and Keats go they will find themselves followed by good-natured grinning and laughter from the vendors.
no subject
#priorities
Humans
Nico and, when she's not appealing to the goblins, Olivia will be going around trying to generally spread goodwill. Sometimes, this will be simply approaching people in at least the safer parts of town or chatting with vendors in the trade district as they browse/shop; sometimes, they will actively attempt to gather a crowd through their respective performances on various street corners, Nico announcing them with her megaphone. Olivia's actions are much the same as with the goblins, of trying to figure out their temperaments before broaching the topic and offering to do just about anything (though if it's anything too extreme Nico will intervene and attempt to smooth-talk their way out of it by acting innocent). On Nico's part, she'll mostly be acting as though she's just talking or doing normal fan meet-and-greet stuff like signing autographs/shaking hands/etc., which she's done from time to time as she's built up her idol career here, and she'll be putting double effort into seeming as cute and innocent as possible, but she'll be liberally peppering her conversations with true or made-up rumours about the goblins, more or less boiling down to goblins doing things that are nice and friendly, and being just as happy to have the sun back as any human, and wanting the conflict to end as much as anyone. Because we all just want to conflict to end, right? She won't be talking about the goblins to every person she meets, but one or two of these rumours will come up more often than not.
no subject
These rumors will be helped along as Nico’s diehard fans will attest to her purehearted intent and honesty. Whenever they’re not talking about how cute her hair is, that is.
no subject
She knew she was right to pick this trademark hairstyle.goblins... late without starbucks...
They look like this.
The benefits listed on the other side of it will consist of the following (and more):
Hopefully, this'll encourage goblins who want to seek peace to open up discussions with those who are apprehensive about having peace with this icebreaker. If Gintoki comes across goblins who are hesitant about making peace, he will go into more detailed conversation about this and dare not start a fight if they disagree with him, but turn the other cheek.
no subject
Later, he’ll be able to overhear an exchange between two of the goblins, snickering to themselves and passing one of his handouts between each other and a third friend. It seems he’s got the goblin population talking.
"D’you see this drivel already?"
"No, but Taz showed me one earlier. It’s really starting to get around..."
"It’s nonsense. Why’s the sun smiling? What’s a ‘comic’ supposed to be? Off his rocker, this guy."
One of them recites Gintoki’s message in a nasally voice and they all laugh, though the third goblin chimes in afterwards.
"He had some good points, though. It might be stupid, but at least there’s people trying to talk to us instead of picking fights."
"...Yeah, that’s true," the first goblin says while folding the sheet, tucking it into his pocket instead of throwing it to the wind. "I’m starting to wish all the humans were this weird."
no subject
With both groups, Rin is pointed in bringing up the discussion of peace, though she's sure to shy away from causing overt discomfort. While she is direct, she understands she has not lived their lives. She's likely to listen to the history of Chantes, stories and opinions concerning the conflict, what individuals themselves believe can be done to resolve the situation, if they even care to resolve it... anything. Rin's just a little more in people's faces about considering peace than she was before, now that the sun is out.
(She does make it clear she doesn't really care if they're going to call her a traitor, either. Ah.)
In between the more "grown-up" business of peace negotiating, however, Rin finds herself appointed by chance as the temporary caretaker of a group of children. Initially she just screamed at them a lot, finding a mix of goblin and human and goblin-human children playing together in a small clearing located along the edge of the woods. Didn't they know how dangerous it was? Did their parents know they were out here? Somehow it ended up with Rin relegated to supervisory duty, resting on a nearby hill and watching over them—not only because of wild animals, but also because of the social climate. When Steven tags along with her following some of her rounds inside the city or through its outskirts, he's liable to mingle with the children and even suggest some new games they could play.
The children take an interest in the pair's free use of magic around them. Both Rin and Steven can heal small injuries—although Steven's method is, um, a bit creative—and magic makes for fun sparkles in the air that catch the sunlight and glitter, a beautiful crystal ball to kick around, colorful flowers they can loop around their wrists to braid friendship bracelets. Steven leads the children in plenty of catchy songs about peace.
The topic of peace and the state of Chantes do come up from time to time, but from a child's perspective. Rin and Steven are pleasantly supportive of being nice, kind, and friendly to others, no matter who they are or whether they're goblin, human, or a combination. After all, their little playgroup contains goblin kids, human kids, and half-goblin/half-human kids, and they manage to have tons of fun.