futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] axiology2017-06-18 12:25 am

EVENT PLOTTING: ROLLING 'ROUND THE BEND

WELCOME TO JAIL


After the heist, all characters will find themselves trapped in Asterion Prison, a correctional facility housed in a large spaceship. The correctional officers are mainly non-humanoid aliens, and the other inmates run the gamut from alien to humanoid. There are also robot guards that the officers use as muscle.

While characters' powers remain intact, the prison itself is immune to any damage, be it magical, physical, or otherwise. Similarly, the correctional officers are somehow unable to be harmed, and their robot guards are apparently sophisticated hard light holograms, any unwanted contact simply phasing through their bodies.

Of course, inmates may still harm each other; though the correctional officers have confiscated all weaponry in attempts to mitigate this, makeshift weapons aren't unheard of.

The prison blocks all outgoing frequencies, so contacting anyone outside the prison is impossible. There will be no backup for Audentes, so you'd better work with each other to escape.

LOCATIONS

  • Block 26 is the cellblock where Audentes is being held. It is six tiers of cells situated in a circle around a main recreational area. The guard tower sits in the middle. Each cell has two beds and cellmates are assigned by gender.

    Along with Audentes, Block 26 has many different inmates from different worlds and of different species, including your friend George and a stern, blue-skinned woman. George is highly suspicious of her, and he will point out her gold and white watch to any fellow ALASTAIR who ask.

  • The recreational area in the middle of Block 26 is open for 18 hours, then closed for five during "lights out" time. There are tables, books, and exercise weights, but beyond that, not much "recreation" actually goes on here.

  • The chow hall is where inmates are directed twice a day for their meals. They are required to be there in the morning for roll call, but may skip their second meal if they wish.

  • The requisitions booth is where inmates may buy goods -- provided they have the cash for it. The Qorral running the booth is a fellow inmate named Cecily Forestock, in prison awaiting her own trial for illegal poaching. She is quite bubbly and happy to answer any questions characters may have about the prison.

DEATH COUNT

Every inmate has a glowing blue symbol on their forehead that corresponds to how many murders they have committed. Please note that only murder of sapient beings are tallied -- so any animals or monsters of subhuman intelligence that your character may have killed don't count. If your character has not committed a murder, they will have a "0" on their forehead instead.

Regarding indirect murders, the rule of thumb is that your character's actions were directly responsible for a death. In other words, killing a monster that then fell on bystanders and killed them would count. However, failing to prevent someone else from committing a murder does not count. If you're still unsure, you can ask us for help!

Symbol Deaths
| one
Π two to five
Δ six to ten
ΔΔ eleven to thirty
ΔΔΔ thirty-one to seventy
Η seventy-one to 100
ΗΗ 101 to 500
Χ 501 to 1000
ΧΧ 1001 to 2000
ΧΧΧ 2001 to 5000
Μ 5001 to 10,000+

NOTES
Please use this post to plot for this event! If you have any questions about the prison, you can direct them to the Leramzen dossier.

Due to Audentes now being effectively cut off from the outside, they will be unable to contact anyone on their magitek except for their own team. This means that AC bank rewards will not come from ALASTAIR until contact is resumed (you may continue to submit coins and purchase things that come from Cecily instead), and all drops will involve those characters being moved to a different cell block for the time being.

If your character would like to speak to Cecily or George, please let us know here and we will handwave the conversation with you. Conversation with the suspicious blue-skinned woman has been decided by plot slot and she is otherwise unavailable.

Questions about the game in general should be directed to the FAQ and you may submit mission ideas or player plots at any time.
banded: (Default)

[personal profile] banded 2017-06-18 01:34 am (UTC)(link)
BASICALLY Scott has the ability to use his werewolf roar on other supernatural creatures and also animals (to a lesser degree—he usually isn't as ferocious with dogs and stuff, but Giovanni would be ranked in the supernatural type because he's not a cute animal) to calm them down and "assert" himself to some degree. It can bring the person out of a state of being feral to kind of bring them to their senses.
ofobedience: please do no take (Default)

[personal profile] ofobedience 2017-06-18 01:41 am (UTC)(link)
Sounds like a plan then! And in that case it could work, I think. Especially considering his inclination to hand control over to someone other than himself.

So yes good, get him to stop and come away before he ends up locked in a dark room for 6 days hahaha.
banded: (Default)

[personal profile] banded 2017-06-18 01:44 am (UTC)(link)
COOL COOL COOL

I assume you want Giovanni to get some violence on before Scott acts. Would you like to do a starter for this or should I?
ofobedience: please do no take (Default)

[personal profile] ofobedience 2017-06-18 01:47 am (UTC)(link)
I can get one up! Because yes ofc haha, I'll have him get all rabid dog on some of the other prisoners before he's stopped for sure.

Probably some time tomorrow or Monday if that's cool!
banded: (Default)

[personal profile] banded 2017-06-18 02:08 am (UTC)(link)
That sounds good to me! I probably won't be writing my own top levels until tomorrow.
ofobedience: please do no take (Default)

[personal profile] ofobedience 2017-06-18 02:13 am (UTC)(link)
Cool, then I'll link you when its up!