post-mission assessment
Hello, Audentes! With the completion of the Perdition's Rest mission, we'd like to once again open up a discussion on game observations. To view our previous post-mission assessment, click here.Game updates:- MAGITEK UPGRADES: A reminder that characters may request upgrades to the magitek/jewelcomms through AC bonus bank rewards. Please see the list of upgrades that have already been implemented on the magitek information page.
- MEDICAL CENTER: A new addition to Oska is the medical center! Which has obviously always ICly been there and forgetting about it was not at all an OOC oversight. Check the Oska locations page for details.
- PLAYER CAP vs. CHARACTER CAP: After testing out a 75-player cap for several weeks at the beginning of Perdition's Rest, we decided to revert to our 80-character cap due to concerns about numbers bloating. Please look here and here for more information about these changes. As of today, we now have room to start accepting apps under the 80-character cap. However, due to plot reasons, apps will not be processed until after characters return to Oska on 21 December. We appreciate your patience while we reestablish equilibrium!
- CHARACTER CAP PER PLAYER: Also due to bloat concerns, we reverted from allowing three characters per player to only allowing two. Apping a second character now requires submitting double AC proofs for two months along with your app (for a total of eight proofs).
- DROP MECHANICS REMINDER: As a reminder, characters who drop or idle will be ICly transferred to another ALASTAIR team, and it is handwaved that this is announced to characters. In order for a character to "go home," they must have been in-game for six or more months and you must contact the mods to request it. For more information about "special drops," please see the FAQ.
- HMD CLARIFICATION: There has been some confusion about how our mandatory HMD works when on hiatus, so we have clarified that point on the hiatus page.
Our HMD happens every third month and is required to pass AC that month; failure to do so will result in an automatic strike. If a player is on hiatus, they must either submit their HMD proof with that month's AC or the month after.
If you are unavailable to post to HMD before the due date because you are on hiatus, you may post whenever you can, as long as it's before the following month's AC. For example: if you were on hiatus for November and unable to post to the HMD before 1 December, you are fine to post to the HMD any time before 1 January.
HMD participation is mandatory in Futurology, and skipping it is not an option.
- ACTIVITY CONCERNS: Futurology's activity check is undemanding and for the most part we are content to keep it that way, but in a capped game we must hold our players accountable for their participation.
When a player is in poor activity standing, we send out a PM and request a correction of the situation. Multiple such PMs have been sent out in the last three months. We ask that our players strongly consider their commitment and their tag load, and communicate with us before the monthly AC if they are struggling with the game or need to take an activity strike.
No changes to the AC system are planned at this time. However, we may consider tightening our activity check in the future. Future changes:- ALASTAIR FILES: As a Nondenominational Winter Celebration gift, Audentes will be receiving access to ALASTAIR’s files due to passing the probationary newbie period. (And not at all because the files didn’t exist OOCly until now.) This will include information about ALASTAIR, Zymandis, etc. in order to better spread the meta out ICly and OOCly to everyone, old and new. Be on the lookout for this in late December!
- SQUIDGE PARK: Upon characters’ return to Oska, there will be a new addition to the castle grounds: a squidge park! For those who were not around for the Zeta-12 mission, squidges are small, jelly-like creatures that require nurturing and care in order to evolve into their adult forms. Due to Audentes's efforts in the Zeta-12 mission, ALASTAIR has been gifted with a clutch of squidge eggs to care for. Look for more information on the upcoming log!
Perdition's Rest Review- MISSION OBJECTIVES: The mission objectives were clearly outlined in our briefing page in attempts to mitigate unclear goals in previous missions. Was it useful to have them listed out in no uncertain terms? Would you like us to continue providing primary, secondary, and optional objectives (when applicable)?
- BOUNTY BOARD: We introduced the Bounty Board on the previous mission. In Perdition's Rest, we utilized the Bounty Board more, including several story-related bounties. Do you like the current Bounty Board system? Is there anything we can do to improve it?
- METAPLOT: We also introduced the metaplot conflict for the game, ALASTAIR’s enemy organization Zymandis. Keeping in mind that we will be revealing more about Zymandis as time goes on, how did you feel about the introduction? Our intent was to have the reveal occur organically, but in the future would you prefer metaplot to be announced outright (OOCly and/or ICly)?
- YOUR THOUGHTS?: Let us know what you thought about Perdition's Rest! What worked? What didn't work? What would you like to see in the future, and what would you not like to see again? Feel free to discuss amongst yourselves as well.
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