Hathaway. (
futurologists) wrote in
axiology2016-10-09 11:00 pm
Entry tags:
MOD ANNOUNCEMENT AND DISCUSSION
REGARDING APPS Hello players! As the game reaches a record 92 characters the mod team has come to realize the player cap hasn't had the effect we've intended. We've had the same, steady amount of drops, but the influx of characters has been higher than anticipated. When we proposed the idea of changing to a player cap, a concern that was frequently brought up was that the game would begin to feel unwelcoming -- however, the opposite has been true. Our queue continues to grow, and while we always appreciate your love and enthusiasm, the uncontrolled growth has been difficult to keep up with. And it's only been six weeks! However, we did tell you that we would experiment with a player cap until the Perdition's Rest mission came to an end. So we're asking you for input: would you prefer us to switch back to an 80 character cap now, or wait until the end of the mission to see if things stabilize? Obviously, the more immediate consequence to this would be waiting for the character numbers to lower again; switching the cap later may exacerbate this. We'll be taking opinions for a week, during which time the queue will be closed. In related news: we're going to be rolling in a system for second characters resembling the one we have for thirds. Meaning, if you want to apply for a second character, you'll have to provide proof of double AC for the last two months -- as if you already had a second character! You may use bonus bank threads for this. This will be going into effect immediately. In other news: we've sometimes received apps with too-short samples. We'd like to remind players that samples should be AC length at the time of submission, not at the time we process the app. Once again, we thank you for your patience and insight as we figure out our team's best practices! |

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That said: is there increased new interest in the game than there was before? It looks like it, but it's hard for me to say because I don't really study the application page. If so, it seems like lowering the character cap isn't going affect things much.
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As for interest, the amount of apps we've received from new players has remained fairly steady, regardless of the type of cap we have implemented.
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question, though: i'm slightly confused by the wording of the new 2nd character rule. Can we still submit extra threads to the ac bank or are we effectively "cashing in" those coins in for the privilege of apping a second?
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Also, you will not be required to cash in activity to app a second character -- you can still submit threads used on applications to AC Rewards.
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Concerning those who are currently in the queue and those I personally know have been preparing for app submission (TDM, drafting applications), changing back immediately would be a little unfair to them. If indeed we are changing back to the old system, I'd either suggest raising our character cap to 90 (to bring the current total closer and prevent a huge delay in application processing) or giving a month's notice for those who were taking the opportunity to apply in under the new system.
Maybe those who get their apps in during this period could be processed under the player cap system, so they're not put under conditions they hadn't submitted their app under (unless it proves less efficient for processing those apps). In that case anything posted after the cutoff period would revert to the old system. I think the rule in place for second characters should help throttle things in the interim.
Whatever is done, I strongly suggest giving notice on the applications page and giving people the opportunity to submit apps before any reversion to a system that puts us 12+ characters over the cap.
Thank you, as always, for taking the time to touch base with us and ask for our feedback.
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Likewise agreeing that whatever decision is made, warning for it on the app page and allowing a submission period before reversion would be nice.
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But definitely there should be something on the app page to let people know! Potential appers might miss this on the ooc comm, if there isn't already (I haven't checked since I haven't apped or anything in a while myself, so ignore this if you already have some information there on this potential change.)
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...I hope that makes sense. tl;dr let the current apps process under the player cap rules then switch back.
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I'd also just like to say that I'm glad to see more people have become interested in the game rather than less since the player cap, I was one of the people concerned that it would have the opposite effect! But I've also always liked that this is a small game and I think 80 characters is plenty, particularly if the mods want to be able to keep up with plots that are more specifically tailored to the characters they have in game. Create too much work for yourselves and you'll stop having fun :(
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I'd also just like to say how refreshing it is that you guys are always adjusting the game based on what's happening c: I think it's cool that you guys are open to changing things immediately instead of adhering to your schedule. (Proposing we switch back to player cap now instead of later, proposing we end Nalawi early, proposing we extend the timeline shenanigans event to reflect player interest, etc.)
Also also, a question! I have seen some confusion over whether the reversion is due to greater amount of modwork from a higher amount of characters, I'm wondering if this is the case just for clarification?
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I'm all for a small game, but new blood is still important. (Though, I may be biased since I am new, but it's how I feel about any game.) And the player cap rather than character cap helps foster new blood and making things less insular or stale.
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We also want to clarify accessibility regarding new players and caps. On our last post, there were concerns that the player cap would discourage new applicants, as it makes it easier for preexisting players to submit more apps. Ultimately, this did not seem to be an issue, but we do not believe a player cap inherently encourages more new blood than a character-based one.
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On the other hand, if someone with 3 charas dropped in a character capped game that frees up 3 slots rather than just 1 if it were a player capped game. So it's hard to say which is ideal, but is also why I think keeping the new system a month or two longer may help to solidify if this was a good change or not, especially with the new rules in place for apping in a 2nd character.
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