futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] axiology2015-09-30 10:12 am
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POLL.

Hello, worldhoppers! Now that you're more settled in, it's time for some polls! The questions are as follows:
How often would you like app cycles?
If apps are monthly, the app cap will most likely be lower. Bi-monthly, there'll be a higher app cap. It could be less often as well. There could even be only one app round per mission, depending on your answers to the next question.

How long would you like missions to last?
The current Chantes mission is slated to take closer to six months. Shorter missions will mean they're a bit more fast-paced and action-packed, since there won't be much time to hang around. Longer missions will be bigger and more complex, likely with several different stages.

How much downtime would you like between missions?
'Downtime' means time back at Oska. If it affects your answers, know that Oska will become more important as the plot moves on. If you'd like a few months, there will still be things to do; however, they'll be less pressing, and a little more sandboxy.

Would you like a character cap?
The game is geared towards a smaller amount of characters, ideally. However, it's important to hear your thoughts, too! If your answer is more than 70 characters, give a ballpark number of what you'd like in the comments. Currently, the game isn't particularly suited towards more than 100 characters, but adjustments could possibly be made.

How much ALASTAIR NPC involvement would you like?
Currently, the focus is on world NPCs, not on ALASTAIR. Although there are plans to involve them more when Oska becomes more important, currently they're not as important. Would you like a lot of interaction with NPCs, a medium amount, or have the focus be entirely on NPCs in the current world?
The poll can be taken here. Please feel free to discuss in this entry! Any other suggestions are welcome as well; the goal here is to make the best experience for the most amount of people possible.
fists: (pic#9534367)

character cap + app cycle

[personal profile] fists 2015-09-30 06:59 pm (UTC)(link)
It's really hard to say before the game has started, but I was in a semi-plot heavy game that did fine with 150 characters! And I think that's because some were more active than others, with a good portion of the game who didn't care much about plot involvement.

Right now, I'd like to say that I'd love to have a cap of more than 70, but we should see how the game does as is before we decide on a concrete number. Regardless, a cap means a limited number of app slots! So a bi-monthly cycle sounds like it would work best.
inroad: have to put a jello shot recipe into an excel spreadsheet. (never in a million years thought I would)

Re: character cap + app cycle

[personal profile] inroad 2015-10-01 11:02 pm (UTC)(link)
+1 for this.