futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] axiology2015-09-30 10:12 am
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POLL.

Hello, worldhoppers! Now that you're more settled in, it's time for some polls! The questions are as follows:
How often would you like app cycles?
If apps are monthly, the app cap will most likely be lower. Bi-monthly, there'll be a higher app cap. It could be less often as well. There could even be only one app round per mission, depending on your answers to the next question.

How long would you like missions to last?
The current Chantes mission is slated to take closer to six months. Shorter missions will mean they're a bit more fast-paced and action-packed, since there won't be much time to hang around. Longer missions will be bigger and more complex, likely with several different stages.

How much downtime would you like between missions?
'Downtime' means time back at Oska. If it affects your answers, know that Oska will become more important as the plot moves on. If you'd like a few months, there will still be things to do; however, they'll be less pressing, and a little more sandboxy.

Would you like a character cap?
The game is geared towards a smaller amount of characters, ideally. However, it's important to hear your thoughts, too! If your answer is more than 70 characters, give a ballpark number of what you'd like in the comments. Currently, the game isn't particularly suited towards more than 100 characters, but adjustments could possibly be made.

How much ALASTAIR NPC involvement would you like?
Currently, the focus is on world NPCs, not on ALASTAIR. Although there are plans to involve them more when Oska becomes more important, currently they're not as important. Would you like a lot of interaction with NPCs, a medium amount, or have the focus be entirely on NPCs in the current world?
The poll can be taken here. Please feel free to discuss in this entry! Any other suggestions are welcome as well; the goal here is to make the best experience for the most amount of people possible.

[personal profile] babbylon 2015-10-01 09:47 pm (UTC)(link)
APP CYCLES/APP CAPS

I'm strongly in favor of a bi-monthly system. However, while we get our numbers up, I might actually keep them open for the first few months instead to give more people a chance to app in. I'm fine with a cap anywhere between 100 and 150, though if I had to specify I'd probably aim for something on the lower end to keep the roster manageable. Numbers aside, though, the moment you guys start feeling the strain on the mod end is the moment an app cap should be implemented, IMO. For your own sanity and general health of the game.

MISSION LENGTH/DOWNTIME

I would prefer missions to last no more than a few months and for downtime to exceed no more than one month. Otherwise I feel we're risking burnout, boredom, or both. Six months seems like a big stretch for a plot to run, and as someone who's dealt with such a plot that's lasted this long (and longer!) in a game, it can get really tiring really fast. Same deal with trying to find continuous things to do in slice-of-life mode.

NPC INVOLVEMENT

I won't lie, I'll take as much as I can get! Since it's already been established there will be no NPC favoritism or special treatment for currying that sort of CR, I don't feel heavy involvement of NPCs would lead to any issues. The way it's set up should be pretty low stress for the mod team to handle so I'd love to see what you all come up with in this arena. NPCs can add a lot of flavor to the game and it can be a lot of fun in a panfandom environment bouncing off all kinds of characters.