futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] axiology2015-09-30 10:12 am
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POLL.

Hello, worldhoppers! Now that you're more settled in, it's time for some polls! The questions are as follows:
How often would you like app cycles?
If apps are monthly, the app cap will most likely be lower. Bi-monthly, there'll be a higher app cap. It could be less often as well. There could even be only one app round per mission, depending on your answers to the next question.

How long would you like missions to last?
The current Chantes mission is slated to take closer to six months. Shorter missions will mean they're a bit more fast-paced and action-packed, since there won't be much time to hang around. Longer missions will be bigger and more complex, likely with several different stages.

How much downtime would you like between missions?
'Downtime' means time back at Oska. If it affects your answers, know that Oska will become more important as the plot moves on. If you'd like a few months, there will still be things to do; however, they'll be less pressing, and a little more sandboxy.

Would you like a character cap?
The game is geared towards a smaller amount of characters, ideally. However, it's important to hear your thoughts, too! If your answer is more than 70 characters, give a ballpark number of what you'd like in the comments. Currently, the game isn't particularly suited towards more than 100 characters, but adjustments could possibly be made.

How much ALASTAIR NPC involvement would you like?
Currently, the focus is on world NPCs, not on ALASTAIR. Although there are plans to involve them more when Oska becomes more important, currently they're not as important. Would you like a lot of interaction with NPCs, a medium amount, or have the focus be entirely on NPCs in the current world?
The poll can be taken here. Please feel free to discuss in this entry! Any other suggestions are welcome as well; the goal here is to make the best experience for the most amount of people possible.
norse: the first of many to come by (a cloud stole across the sky)

[personal profile] norse 2015-10-01 06:11 pm (UTC)(link)
APP CYCLES/CHARACTER CAP
Bi-monthly might be easier on mods with this a new game just kicking off. It'll mean more time to prepare for influx and mess up fewer schedules, letting the game run more smoothly. As for a character cap, I'd say play it by ear to get a feel for how many players the game can support without forcing modly burnout. We're relying on you guys to help guide the game along, so please take care of yourselves! ♥

MISSIONS
Someone else already mentioned they'd probably get burnout with a mission around the 3/4 month mark, which I agree with and would even shorten to 2/3. Six months spans a lot of RL obligations for me, I'd be bummed to have to miss out on IC info/dealings to do with the same plot I'd rather have wrapped up sooner. Missing out on half a plot, if it came to it, would be preferable to never getting resolution on one I'd put a lot more time into.

NPC INVOLVEMENT
Maybe come back to this question after the game's fully in swing for a while.

DOWNTIME
A couple of weeks to reorient our characters and relax. It sounds like a lot of time but it really isn't when you factor in RL commitments, and it would be nice to foster IC relationships without having to do a lot of OOC planning; sliding into someone's open log to have characters meet naturally where they're housed would be a nice change of pace from missions. EDIT: On second thought I'd say a solid month for downtime. A single SOL thread for me lasts a couple of weeks in between working, thinking about it, it would be nice not to have to rush!
Edited 2015-10-01 18:20 (UTC)