futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] axiology2015-09-30 10:12 am
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POLL.

Hello, worldhoppers! Now that you're more settled in, it's time for some polls! The questions are as follows:
How often would you like app cycles?
If apps are monthly, the app cap will most likely be lower. Bi-monthly, there'll be a higher app cap. It could be less often as well. There could even be only one app round per mission, depending on your answers to the next question.

How long would you like missions to last?
The current Chantes mission is slated to take closer to six months. Shorter missions will mean they're a bit more fast-paced and action-packed, since there won't be much time to hang around. Longer missions will be bigger and more complex, likely with several different stages.

How much downtime would you like between missions?
'Downtime' means time back at Oska. If it affects your answers, know that Oska will become more important as the plot moves on. If you'd like a few months, there will still be things to do; however, they'll be less pressing, and a little more sandboxy.

Would you like a character cap?
The game is geared towards a smaller amount of characters, ideally. However, it's important to hear your thoughts, too! If your answer is more than 70 characters, give a ballpark number of what you'd like in the comments. Currently, the game isn't particularly suited towards more than 100 characters, but adjustments could possibly be made.

How much ALASTAIR NPC involvement would you like?
Currently, the focus is on world NPCs, not on ALASTAIR. Although there are plans to involve them more when Oska becomes more important, currently they're not as important. Would you like a lot of interaction with NPCs, a medium amount, or have the focus be entirely on NPCs in the current world?
The poll can be taken here. Please feel free to discuss in this entry! Any other suggestions are welcome as well; the goal here is to make the best experience for the most amount of people possible.
digophelia: (A sacred fire of madrone burns eternally)

[personal profile] digophelia 2015-10-01 01:04 am (UTC)(link)
I feel like a lot of these I can't really give a definite answer on, since we haven't started yet, but I'll try to speak largely from experience :X [ALSO SORRY I've been up since 4:30am so I'm exhausted.

App cycles
Bi-monthly would be great in a game structured like this to help people integrate in the game and get CR, for sure. And it would be easier for the mod team, certainly, so that they have breather room in between plots, NPCs and question. If that is something that happens, I think that's a great idea. It'd be good for players and good for moderators, so yes!

Caps:
Makes sense to me, maybe around 100?

Missions and down time
I can't really say, not until the first one goes down until there's a better gauge of it. If it's a few months and offers some down time to have more open world exploring and sandbox-y things, that does sound appealing. For now I'm just gonna go with everyone else and wait and see what happens! As long as there's time in between missions and there's down time, that's great. And, again, that's more breathing room for mods, too.

NPCs:
Also one I can't really give a solid opinion on, not yet, other than hopefully something that won't overload the mod team. CR with NPCs would be awesome, just as long as we aren't pounding you guys constantly.
Edited 2015-10-01 01:41 (UTC)