Hathaway. (
futurologists) wrote in
axiology2015-09-30 10:12 am
Entry tags:
POLL.
★ How often would you like app cycles?The poll can be taken here. Please feel free to discuss in this entry! Any other suggestions are welcome as well; the goal here is to make the best experience for the most amount of people possible.
If apps are monthly, the app cap will most likely be lower. Bi-monthly, there'll be a higher app cap. It could be less often as well. There could even be only one app round per mission, depending on your answers to the next question.
★ How long would you like missions to last?
The current Chantes mission is slated to take closer to six months. Shorter missions will mean they're a bit more fast-paced and action-packed, since there won't be much time to hang around. Longer missions will be bigger and more complex, likely with several different stages.
★ How much downtime would you like between missions?
'Downtime' means time back at Oska. If it affects your answers, know that Oska will become more important as the plot moves on. If you'd like a few months, there will still be things to do; however, they'll be less pressing, and a little more sandboxy.
★ Would you like a character cap?
The game is geared towards a smaller amount of characters, ideally. However, it's important to hear your thoughts, too! If your answer is more than 70 characters, give a ballpark number of what you'd like in the comments. Currently, the game isn't particularly suited towards more than 100 characters, but adjustments could possibly be made.
★ How much ALASTAIR NPC involvement would you like?
Currently, the focus is on world NPCs, not on ALASTAIR. Although there are plans to involve them more when Oska becomes more important, currently they're not as important. Would you like a lot of interaction with NPCs, a medium amount, or have the focus be entirely on NPCs in the current world?

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So, one of my other games is monthyl, the other being bi-monthly. I know every two months can be a long, long wait when you decide to look into a game and sort out an app, so imo preferably monthly if possible? Which could potentially later be scaled back depending on circumstances later down the line, I guess. Depending on what the rest of us say, what you mods are feeling up to in that regard! I mean, you guys were awesome this round and really, really quick with responses to accept apps and I wouldn't want it monthly if that would put more pressure on you, or potential timing with events/missions making it awkward? Again, that's hard for me to say exactly without details, but I'm guessing if you're putting the idea out there that either monthly or bi-monthly is possible.
CHARACTER CAP:
I think 100-200 is decent? Anywhere around there. That's not too overwhelming, but also again, this depends on what you think you mods can handle in regards to apps/figuring ac and all that maintenance as a result. I know one of my other games has a cap at 200 max, the other at 100, and whatever the difference is that is how many apps total are capped at being accepted each round. Or alternatively, like has been suggested, if we reach cap then some can be slotted in for their apps to be a priority next round or something?
MISSIONS/DOWNTIME:
More difficult to say, given we don't have details on the missions but I'd say at least maybe couple weeks downtime in between would be nice for them to get their bearings and take in the aftermath of the missions and all? Seems a decent length to me anyway. Not too long that it delves too much to sol but enough for them to catch their breath in between it all.
ALASTAIR:
I'm going with a yes on this! I'd love to get the characters nosing around and interacting with them in between it all or even during the cluster fraks that could be the missions, depending on results. Getting that initial cr and awareness of those NPCs will make it all the more meaningful when it gets to that point of focus on Oska, imo.
Ha, I know this is kind of repeating suggestions already noted, but there we go. I figured I'd give my musings to get my 2 cents in.
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