Hathaway. (
futurologists) wrote in
axiology2016-01-11 09:02 pm
Entry tags:
state of the game: follow-up
STATE OF THE GAME (follow-up) Hello, time travellers! Time for some more game news. Bear with us, and try to read everything, this is going to be long. POLL RESULTS CAST CAP. Moving forward, there will be an individual cast cap of eight. This will apply to multiple series within the same canon, but not alternate universes. For example, characters from the different Dragon Age games would be included in the same canon. Meanwhile, MCU and Marvel-616 would not share a cap, as they are separate universes entirely. GAME SPEED. The game IC to OOC day ratio will remain the same (1:1). However, we may adjust this ratio depending on the intensity of events and missions down the line. AC ADJUSTMENTS The AC period for January onwards will be from the 1st to the end of the month. AC check-in will now be the 1st-5th of the following month instead of starting on the 25th. Threads submitted must have been started and reached AC length within the AC period. This means that threads started during check-in and from months prior will not be accepted. While we do encourage backtagging for bonus rewards, ultimately we feel that characters should try to be somewhat involved in recent events to keep up with AC. We also wanted to clarify that retroactive hiatuses and hiatusing during the check-in period don’t exempt anyone from AC. For example: the March AC period would be from 3/1 to 3/31, and the check-in period would be 4/1 to 4/5. A thread started on 2/15 could not be submitted for AC, though it could still be used for bonus coins. Threads and tags made from 4/1-4/5 would also not count for March AC. These changes will come into effect for January AC. The turn-in period will be February 1st through 5th. AC BANK/REWARD ADJUSTMENTS You are all so much more active than the rewards system was intended for, and that’s wonderful! However, the system was intended to feel more ‘rewarding’ than simply a given--something players should save up for. As a result we’ll be implementing a coin cap of 100 coins per character per month, and dialing back the completion bonus to 5 coins per finished action thread and 3 coins per finished network/inbox threads. A larger/’special’ category will be created to ensure players will continue to have things to spend on. We also ask that players be sure to use the provided form (or similar formatting) to submit their threads. Submissions must include your total amount of coins. The changes to bonus activity will only be implemented in March, leaving you with one last chance to take advantage of current policies. If you have suggestions for future bonus rewards, please leave it in the thread below! NEW APP SYSTEM We’ve received suggestions that traditional app rounds may not be suited for the game structure, and after some discussion we’d like to try something new with rolling apps! Rather than opening apps when there are N number of slots available, we will have an app queue. Players may submit their apps at any time to be added to this queue, and they will be processed in the order that they are received. This means there will no longer be reserves, challenge apps, or major intro logs. Characters will arrive as they’re accepted. We’ll be keeping the applications already received, so if you submitted an app last round but didn’t make the cut, we’ll be contacting you shortly. These changes will be implemented as of January 17th. Other important notes:
We understand that this is a fairly major overhaul, so please feel free to ask us any questions below! UNIFORMS A big thanks to everyone who turned in a uniform design--we received a ton of great submissions, so we’re going to hold two rounds of voting! We’ll hold a second poll next week with the 2-3 designs that receive the most votes, so stay tuned. To respect everyone's privacy and to not skew results, we've kept the names of the artists confidential, and hidden the poll results. Please be respectful of the time and effort that went into each design, and consider which outfit you'd most like to see on your character! HERE is the poll! Entries are below--click the thumbnails to go to the full size images. ![]() ENTRY #2 ![]() ENTRY #3 ![]() ENTRY #4 ![]() ENTRY #5 ![]() ENTRY #6 ![]() ENTRY #7 ![]() MISCELLANEOUS Thanks to everyone who’s submitted feedback and player plots! We appreciate everyone’s input and patience through Futurology’s growth and all the adjustments. We’re working to implement all major changes before the end of Chantes, which should be wrapping up in February. There will be roughly a month in between then and the next mission, and as was voted on, we’ll be aiming to have each mission last 3-4 months each from then on, barring rare exceptions. We also have a mod plurk at Thank you so much everyone for your time and patience! If you have any questions, comments or suggestions, please leave them below. |













QUESTIONS/FEEDBACK
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Uniforms!
ftr I didn't submit an entry. (re: I'm spoiled and want multiple IC options for my character.)
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If I decided to start a player event on 12/30, most of the threads in it could not be used for January AC, even if a bulk of them are done in January? (Or post in general, along with the others who decide to thread within it.)
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If you have further questions, please don't hesitate to let us know.
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Re: QUESTIONS/FEEDBACK
I had a question/suggestion re: the calendar being posted in the OOC comm. I currently find it very useful that it's posted on the mod account, since it doesn't have to contend with other posts and get pushed down. I realize you'll probably be tagging it for ease of locating, but I would also like to suggest making calendar posts "sticky" so they will live at the top of the comm. (If this was already being considered, ignore me)
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can you tell i'm excited for the rolling apps systemRe: QUESTIONS/FEEDBACK
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There's currently a scavenger hunt ongoing that your character can jump right into, otherwise we suggest taking a look at the calendar to see what's upcoming!
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AC BANK IDEAS
Re: AC BANK IDEAS
A character would start with a low level bag/satchel/whatever, that would be a regular bag. As levels increase (paid for by coins, naturally), the bag's size would stay the same while its interior "hammerspace" would double with each subsequent level. 100 coins per level, or incrementally larger costs per level (ex. level 2: 100 coins; level 3: 200 coins, etc).
The absolute cap level could possibly be a portal to the character's home in Oska, though there would need to be something to keep them from exiting their home to go to Oska proper, and naturally there would need to be a time limit of sorts so they couldn't just sit at home and avoid missions altogether.
Re: AC BANK IDEAS
Re: AC BANK IDEAS