Hathaway. (
futurologists) wrote in
axiology2015-12-11 06:39 pm
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STATE OF THE GAME + ANNOUNCEMENTS.
STATE OF THE GAME Hello everyone! It’s been awhile since our first feedback post, and we’ve had a lot of changes over the last couple months. Thank you all so much for your support in making Futurology as successful as it’s been. We have a couple announcements and general discussion points to bring up, so let’s get started: ANNOUNCEMENTS CHARACTER CAP. Regardless of today’s poll results, the overall game cap is not being adjusted for the time being and will remain at 90, with a max of (2) characters per player. This max cap may go up or down at the mod team’s discretion as time goes on, but for now we want to see how things proceed at this game size. This means there’s currently no set date or details for the next app cycle process, but we’ll make an announcement when that changes. APPLICATION FORMAT. While these won’t be open for a while, there are a few changes to note going forward. For the Abilities section, all powers must be outlined in the player’s own words. Links to outside resources should be strictly supplemental. And while Personality sections previously had a 2k word soft cap, this has now been adjusted to a 1.5k word hard cap. ACTIVITY CHECK. There aren’t any changes to the core AC requirements, but going forward consecutive hiatuses and strikes will not be accepted. Furthermore, there will no longer be AC warning lists. This is to make things as fair as possible as well as reduce mod workload, but we know life happens! Players are always welcome to contact the mod journal or contact post should personal circumstances arise, which will be taken on a case-by-case basis. Additionally, the AC bank and rewards have been consolidated for ease of processing. The point system has also been simplified, so network (or inbox) and log comments are worth 0.5 and 1 coin respectively. They do not need to be turned in at increments anymore, but all threads still need to reach AC length to be submitted. Expect some renovations to the AC rewards system going forward! POLLS Please only vote once with one journal -- duplicates will be removed. Discussion is welcome in the comments below. GAME SPEED It’s been suggested to us that given the pacing of the game, it might be better to run at a slower game ratio. For example, 1 IC day would cover 2 OOC days, and so forth. Poll #17177 GAME SPEED
Open to: Registered Users, detailed results viewable to: All, participants: 47 What OOC days:IC days ratio would you like the game to run at?
View Answers 1:1 (no change) 1:2 1:3 Reverse it and make days ICly last 48 or 72 hours CAST CAP Given the total character cap, it’s been brought to our attention that a specific cast cap may be helpful for game balance. If there’s interest, we will likely tweak the exact number based on discussion and mod discretion, but we’d like to gauge what ballpark value would be most fair. Any casts exceeding the cap will be grandfathered in. Poll #17178 CAST CAP
Open to: Registered Users, detailed results viewable to: All, participants: 54 Would you be interested in implementing a cast cap?
View Answers No cap Cap of 5-10 Cap of 10-15 Other; please specify PLOT SUMMARY Here is a brief overview of our story thus far:
DESIGN CONTEST And finally, something fun for the holidays. We’ll be holding a official uniform design contest! The rules are simple: dress up this template and send it in for voting in January. The winning design will be integrated ICly into the game after the end of the current mission. We will be looking strictly at design, not artistic ability--be as simple or detailed as you would like! For design purposes, here is ALASTAIR’s logo: ![]() ![]() CREDIT HERE. The official colors are purple (#4C3380), black, and white, though this is more for guidance than a rule. Variation is more than welcome. The deadline is January 8th at 12:01 AM (GMT). Please leave submissions on the screened post here. IN CLOSING Finally, a thank you to everyone who suggested plots, gave us suggestions and feedback—we really appreciate your input, and they’ve helped shape the flow of the game so far. We’ve got even more cool stuff (and player plots!) lined up for January, so hold on tight! On a related note, we tend to favor player plots that are collaborative and allow for a wide range of characters to participate, rather than putting the emphasis on one cast or one player/character. We feel this is the fairest approach! We can’t bring every single suggestion we receive into play, sadly, but we do appreciate all of them. A warm and heartfelt thank you to all our players who’ve put up with the growing pains of a new game with new mods. We wish you all a happy holiday season! |
QUESTIONS.
Re: QUESTIONS.
Additionally, one of my suggestions was for a new setting -- do you want suggestions for these, or should we leave that to you guys and stick to plots/events?
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Going forward, we'll be sure to respond to each suggestion we get to make sure people know they've been received.
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Re: QUESTIONS.
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Does that make sense?
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Re: QUESTIONS.
Re: the uniform contest, can we submit different designs? Whether as one entry (formal wear + field wear in one entry, for example) or as separate entries?
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Re: QUESTIONS.
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MOD/GAME HMD.
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Were you asking for reminders to be posted to the OOC comm instead of on Plurk? Or to have a separate sign-up post on the OOC comm for events?
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In other words, I think OOC time dilation makes IC reaction times more realistic.
Also I voted as