Hathaway. (
futurologists) wrote in
axiology2015-10-12 06:56 pm
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EVENT WRITE-UP: OCTOBER 17TH.
EVENT POST What's up, worldhoppers? Before we begin, I've got a few things to cover! NPC INTERACTION I'm just one person, and there's quite a few more members of the game than I expected! It's great, but means I will have to tweak things a bit. For now, some NPC interaction will be handwaved instead of threaded out — however, you will still be able to ask your questions and get answers. There'll be a thread on this post (and all event posts hereafter) where you'll be able to say, for example, "What would my character find out if they eavesdropped in the goblin house of worship?" If your character would have specific questions to ask of someone, you can ask those, too. Hopefully, this should streamline the information gathering process and make it a bit faster for everyone involved. The game is an entirely one mod endeavor so far, but in the future, I'll most likely be looking for some help, so keep that in mind if the idea of modding interests you at all. And now that I'm done yakking at you all, let's get to the event. On October 17th, characters will find themselves... very alone. That is, unless they're in the city square; it's likely several people will pass them by, heading there to watch as the fight unfolds or participate in it. No one's quite sure how it started, or who started it — every story is conflicting. They do know one thing, though: it's out of control. What started as a fight between two has grown into an all out brawl, and it's starting to get bloody. Anyone who comes near will undoubtedly be pulled in. At that point, you have only a few options: fight for the goblins, fight for the humans, or run like hell. You might be able to help patch up injured people if you're far away enough from the action. When they arrive on the scene, all humans that did not already ally themselves with the goblins by October 7th will be treated as enemies. That means they'll be attacked if they appear to be in the fight. Should they defend themselves, they will be seen as allying themselves with the humans. The opposite rings true as well: those who fight for the goblins will be cementing their alliance. This is good and bad. Whichever side you fight for will become more forthcoming and friendly, while the other side will become much more antagonistic. Those who fight for the goblins will no longer be welcome at the Voclain or Abel Inn; if they're staying there, they will return to find their things out on the street. Many human vendors will refuse to sell to them, and word will spread fast that they can't be trusted. Those who fight for the goblins won't be welcome at the Krozm Boarding House or the outskirts — should they come near, they will be regarded as a threat and treated as such. One last thing. As the fight reaches its peak, law enforcement will be stepping in. They will attempt to jail anyone involved in the fight. They're arresting suspiciously less on the humans' side rather than the goblins', but they're still arresting humans to keep up appearances. They will be jailed for 24 hours if caught, but can attempt to escape or beg for bail. It seems like an unfortunate situation, but it's actually a great opportunity to gather information. Just hope that you chose the right side, because there's no going back now. Please feel free to use this as a plotting post. |
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BUT ACTING LIKE A KNIGHT AND A HERO GIVES YOU BONUS POINTS, I'm down for this.
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He'll be quick to make people dislike him immediately after, tho.