that's great to hear re: bounties! for arguments, i completely understand — the last thing i want to do is create more work for you guys, and i think what we have right now was a really cool, solid mechanic ( characters having to work to get their solution accepted ), and i'm excited to watch it change & grow. c:
for exploration! as someone who tends to be a slower tagger, i don't end up threading out explorations because playing something with a pre-determined conclusion isn't a priority for me. there are only so many threads i can reasonably take on at a given time, and re-hashing/discussing what already happened is a lot less fun than threading something out and then getting the results for it ( or really, some kind of variation that lets us prioritize actually threading something like this out ). i was trying to strike that balance with a total comment count instead of an individual comment count, since that would encourage larger group threads / make them less daunting, while still getting plot information out ... at least in time for the next log to drop.
i'm being a little more persistent about explorations because it's one of my favorite things about rp, but i've had similar roadblocks with season 1's CYOA. i think the lack of plot related bounties made this a lot more apparent than before, though ( since it only upped the importance of the explorations, while creating less of a reason for me to actively thread these out, etc ). so! i hope you're able to strike a balance you're happy with re: logistics vs creativity, and thanks for hearing me out! c:
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that's great to hear re: bounties! for arguments, i completely understand — the last thing i want to do is create more work for you guys, and i think what we have right now was a really cool, solid mechanic ( characters having to work to get their solution accepted ), and i'm excited to watch it change & grow. c:
for exploration! as someone who tends to be a slower tagger, i don't end up threading out explorations because playing something with a pre-determined conclusion isn't a priority for me. there are only so many threads i can reasonably take on at a given time, and re-hashing/discussing what already happened is a lot less fun than threading something out and then getting the results for it ( or really, some kind of variation that lets us prioritize actually threading something like this out ). i was trying to strike that balance with a total comment count instead of an individual comment count, since that would encourage larger group threads / make them less daunting, while still getting plot information out ... at least in time for the next log to drop.
i'm being a little more persistent about explorations because it's one of my favorite things about rp, but i've had similar roadblocks with season 1's CYOA. i think the lack of plot related bounties made this a lot more apparent than before, though ( since it only upped the importance of the explorations, while creating less of a reason for me to actively thread these out, etc ). so! i hope you're able to strike a balance you're happy with re: logistics vs creativity, and thanks for hearing me out! c: