futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] axiology 2017-05-11 01:29 pm (UTC)

Hi Katy!

While we understand your concerns, we'd like to be clear: we have not changed the system, merely clarified its intended use. All the examples you've provided are still possible! The syringes, for example, were given our full blessing before being implemented. Crafting is still possible, but we ask that players speak to us before assuming their character found every material needed. We often allow players to find parts, weapons, and useful objects in logs provided that we're asked for them, and if it is not ICly possible to find something needed for crafting, we're happy to discuss how to obtain them through the bonus bank.

That said, the bonus bank is intended as a bonus, and players are meant to use it to find things they wouldn't necessarily be able to find, buy, or steal from the given setting. What we don't want to see is, for example, Engineer McProgrammer solve a computer maze all by herself, using parts she somehow found that were never actually stated to be there. But we take care to engineer our missions to make them engaging for the whole playerbase, and that might mean being more strict with this specific aspect at times.

Post a comment in response:

This community only allows commenting by members. You may comment here if you're a member of axiology.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting